In celebration of Poser’s 20th anniversary, we’re bringing back some historic case studies that are still timely and applicable today. These great snapshots show how Poser solved problems and still is doing so.  I live and work in London and have been working as a commercial digital illustrator since 1986. My training was in technical illustration… Read More


In celebration of Poser’s 20th anniversary, we’re bringing back some historic case studies that are still timely and applicable today. These great snapshots show how Poser solved problems and still is doing so. I have been using Poser since version 2. I picked it up in a used bin at a computer show around 1996. It… Read More


Every Digital Artists Ultimate Holiday Gift List

Are you tired of your people getting you socks or candles for the holidays because they don’t know what else to get you? As a fan of Digital Art there is probably a plethora of things you’d love for Christmas, Hanukkah, Kwanza, or whatever other holiday you celebrate. To help your friends and family figure out… Read More


Hoyle's Casino

In celebration of Poser’s 20th anniversary, we’re bringing back some historic case studies that are still timely and applicable today. These great snapshots show how Poser solved problems and still is doing so. This was one of the best-selling casino games of all time. With an easy-to-use user interface, entertaining character interaction and 14 authentic… Read More


If you’ve been using Poser forever you might have forgotten about some of the core features that make it easy to bring characters to life. If you’re new to Poser, maybe you’ve been asking why you should add Poser Pro Game Dev to your toolkit for game and interactive content creation. In either case, or… Read More


With our new Poser Pro Game Dev release, we’ve taken important steps to help produce character content that’s suitable for gaming. For third party content developers in the Poser eco-system, our new Game Dev version presents a great opportunity, but to succeed, adaptation will be advised. From the Poser perspective, the most basic change was… Read More


When we first launched Poser in the mid-90’s, the opportunities for 3D were in their infancy. 3D gaming was yet to gain much ground, 3D in films was rudimentary at best, futurists were heralding virtual reality, and multi-media was all about the CD. Fast forward to today and 3D is fully entrenched in verticals as… Read More

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