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10 Feature Advantages of Moho Pro over Toon Boom Harmony

Posted by Emmy Rey on Oct 24, 2016 12:29:55 PM

We asked Toon Boom specialist and now, Moho Official Influencer, Rhea Santos to put Moho to the test. Having never played in Moho before, she compares different features and the ease of use between the two animation programs. Here's what she had to say:

Often times getting started is the hardest part for new users. I spent two days tinkering around learning the set up, playing with different features and figuring out how I could apply what I knew about puppet making in Toonboom to Moho. I then spent one evening actually building the puppet and animating it. 

Comparisons Between Features in Moho 12 and Toon Boom Harmony 14 Premium

1. When drawing using a vector layer, Moho 12 has fewer vector points than Toon Boom Harmony.

Toonboom Vector Drawing screenshot

Screenshot of drawing using a vector layer in Toon Boom.

Moho vector drawing screenshot

Screenshot of drawing using a vector layer in Moho 12.

2. When drawing it is important to have less vector points in order to manipulate the drawings from deforming and transforming during an animation otherwise, the chances of a transformation messing up increases. In Toon Boom Harmony you would have to set up anchor points in order to stop a morph from going completely wonky. With Moho, there is not a need to anchor down any points, the vector point morphs work flawlessly when using the transform tool.

3. The handles for smart bones make turn-arounds and complicated animations super easy without a need to dig through an entire library making it much easier on the eyes. It is also easier to manage than Toon Boom Harmony's comparable feature, Node view tree.

4. Smart bones can allow for more dynamic poses without the need to manually move parts to make a facial expression. Once the facial expression is made, it can be saved and added to a bone handle that can be labeled for expressions, which can easily be cycled through in the drawing area. 

5. Copy and pasting key frames in Moho is much easier than Toon Boom's copy and pasting process. Toon Boom requires "Copy and Paste Special" in order to copy and paste a drawing, to create a copy that can be adjusted without effecting the original drawing. This results in a pop up box that has a list of settings that must be approved, just in order to copy and paste! In Moho, highlight a key frame, copy, then paste in the timeline, and away you go, editing the drawing in no time at all! This can be applied to multiple drawings without fear of messing up the original drawing that is being copied.

6. The Warp feature can easily turn a photo or a puppet into a fully functioning animation. It can help to save time when creating dynamic special effects as well. This feature is not found in Toon Boom Harmony.

7. Exporting movie files is simple and easy in Moho 12, and has consistently given me great colors. The newest Toon Boom Harmony 14 has a saturation issue when exporting any movie files, plus you have to export as an image sequence in order to get the same quality in the program.

8. Moho 12 has a gif exporting option. Toon Boom Harmony 14 does not, which means taking time to find a work around. Gifs are very important for social media and icon creation, so having an easy way to make gifs is a huge plus especially when movie files might not be allowed or as easily shared on some sites.

Here's a gif I created quickly and easily within the first couple of days of playing around in Moho:

rheaimg3.gif

9. Setting up pegs in Moho is seamless where as in Toon Boom, the process does not work very well. This is a great feature to use to anchor your character's feet to the ground and make fun effects for walks and movement. 

10. Last but not least, Moho has a fantastic layout when viewing audio that is in the background of the time line, making it easier to see the audio file you are adding animation to. Toon Boom only makes it visible on one layer, which can get lost in the sea of layers in the time line. This is a cumbersome process as it forces you to go back to the top of a time line to see the dialogue.


In short, I really like how easy it was to use Moho! I plan to do more animations and rigs using Moho, as the rig making process in Toon Boom is more difficult and time consuming. I love how Moho's layout is so "new-user" friendly and that there are plenty of webinars and tutorials for new users to learn from. As I continue to explore the program, I am finding a lot of little things that Moho just does REALLY well!

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Topics: Insider, Moho (Anime Studio), Other Graphics Software, Featured Artists, News, Education, Digital Artists, Back to Basics for Animation

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