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Today’s Post is by Uli Klumpp – Sr. Director, Engineering

Poser has had solid support for the COLLADA digital asset exchange format for a number of years now (a beta plugin for Poser 7 was revealed at SIGGRAPH 2007), COLLADA support has been steadily improved since. Getting access to the incredibly rich world of Poser content from Photoshop has always been a prime use for this integration path.

Poser 9 and Poser Pro 2012 are about to take the next step in their soon-to-be-released service release 2 updater. Adobe just announced availability of a Photoshop CS6 public beta version, so we use the opportunity to show how both of these upcoming releases take integration to a new level.

The SR2 updater for Poser will enable export of bump and normal maps in Photoshop compatible fashion. We’ll grab Poser’s Dregon figure from the library (included with Poser 9 and Pro 2012), apply the Hunting Run pose, and export the result to COLLADA:

Then we’ll open the exported file in Photoshop CS6:

The model comes in perfectly, all normal map detail preserved, ready to use in your illustration.

Full flexibility is retained during compositing, no need to re-render an image in Poser for changes to aspect ratio, camera angle or lighting.

There are a lot of reasons besides flexibility why you might want to take Poser 3D content into Photoshop CS – stereoscopic rendering is one of them. Here’s an anaglyph example:

For this image I was trying to mimic Dain Fagerholm’s amazing stereographic trick, but it’s obviously hard to get right:

Poser Pro 2012 with SR2 applied will be your best solution, but if you want to try this now (with no strings attached), grab the Poser 9 Trial version here, and the Photoshop CS6 public beta here. Let us know about your successful projects!

Stay tuned for a follow-up post that shows how to add some bones and motion to get animated 3D characters from Poser into WebGL-enabled browsers like Chrome or Firefox.

UPDATE:  Service Release 2 is Now Shipping.

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2 comments on “Poser 3D Figures in Adobe Photoshop CS6

  • The only other item on the “when in Photoshop” to do list would be to reduce the texture sizes where you can on the model. It will speed up render times, not everything needs to be 4000 x 4000 (eg eyeballs).

    Also rendering in 32 bit will yield better results and might even be faster…

  • Thanks Daniel for the hints. The Photoshop CS export preset will be updated in SR2 to encourage texture size reduction.

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