OctaneRender for Poser

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Paul Kinnane has made a name for himself in the Poser community. He’s a talented developer who has released two versions of PoserPhysics in partnership with us. The latest iteration, PoserPhysics 2012 can be found here on Content Paradise.

Not a guy to just sit around once he’s finished a project, Paul dug in deep to build support for Poser in the highly acclaimed Octane Render engine. Octane Render, what’s that? Fair enough, here’s what the folks that develop Octane Render have to say: “Octane Render is the world’s first GPU based, un-biased, physically based renderer. It uses the video card in your computer to render photorealistic results fast…really fast. This allows the user to create stunning works in a fraction of the time of traditional CPU based renderers.”

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What do we have to say about Poser content in Octane Render? “Wow”. Every rendering we’ve seen from Paul and his users has been stunning. Photoreal. Goosebumps. Magical.

Enough hyperbole. Let’s head back to Paul’s work to enable this integration of Poser into Octane Render. One of the best places to get started would be his Facebook page with lots of amazing sample images from OctaneRender for Poser.

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Once you’ve decided to give OctaneRender for Poser a closer look, head over to Otoy’s website for all the nuts and bolts. Note – you’ll need to have either Poser 9 or Poser Pro 2012 installed, with Service Release 3.1 (SR3.1) applied. On this page, you’ll find links to videos, technical requirements and a detailed FAQ.

OctaneRender for Poser is currently in public beta. If you’re the kind of Poser user that likes to experiment and push rendering settings to how close to photo-quality your images can be, this is right up your alley.

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2 thoughts on “OctaneRender for Poser

  1. OctaneRender does not seem to do SSS or displacement. They seem to have a long way to go for real Poser support.

    lmk

  2. Octane has a really excellent SSS system. It has bump and normal mapping, but no displacement at the moment. Hopefully displacement will be added soon. The nature of Octane means that it very efficiently handles incredibly high poly models, so renders like http://www.facebook.com/photo.php?fbid=528483140504671&set=a.453933154626337.103079.424191130933873&type=1&theater can be done (which I’m sure you would agree appears to be using displacement mapping).

    Paul