The latest Poser 11 update is now available! Here are some high points of the Poser 11 Service Release 5 that are sure to make your Poser experience that much better:
Understanding the way Cycles material shaders are constructed can be a challenge. Fortunately, you don’t need to know how to build a physically based material shader to tap into the power of Poser's SuperFly render engine, physically based materials and the amazing renders that are possible thanks to the Physical Surface Root Node feature.
The newest version of 3d character creation program, Poser Pro 11, added lots of new features! One of the largest additions is Adaptive Rigging. Adaptive Rigging means that no matter how drastically you morph the shape of a figure, the rig can be automatically adapted to work with the new shape in a few clicks.
Poser's 3d animation tools are both powerful and easy to use. How can it be both, you might ask? Mostly, it's a cleverly designed user interface. The basic functions are obvious. This makes it easy for new users to jump right in and start experimenting. As you need more power you can bring the power tools into play. There are actually 3 levels of animation tools in Poser.
It's time for Poser Service Release 4! As always our focus is hunting down high priority bugs. A common question was about how the new Physical Surface Root node handles Transparency. Many users found it confusing. When we originally designed it we tried to stick to Cycles standards. That meant transparency was reversed from the way the original Poser root uses transparency maps. To fix this we've added options to make it behave the "old" Poser way and the new "Cycles" way. You can now choose how transparency maps are processed.
Poser comes with a huge library of ready to use free content. Even with that you may find you need something different as you try to tell your story. Fortunately you're not limited to just what comes with Poser. First you can tweak existing items almost endlessly. For example if you need several people in the same scene it looks a little funny if they all have the same face.
Poser 11 introduced SuperFly, an integration of the Cycles engine from the Blender Foundation, a necessary upgrade as a 3d character creator program. We worked to make SuperFly as compatible as possible with existing Poser materials. That was just to make existing scenes easier to render in the new engine. To really harness the power we need Physically based materials too. So, what makes a material "physical"? Well, with SuperFly often times it's actually simplicity. SuperFly is a Physically based render engine. It knows how to make things look real. Most of the time we just need to let it do its job, the good old "less is more" idea. For example, to make metal all you need is the Physical Surface root node and to set the "metallic" dial to 1. Ta-da! Shiny metal! Of course, that's just the tip of the iceberg, (Hint: Use the glass material included with Poser 11 to make ice, just give it a blue tint).
We're proud to announce that the official community forums for Poser, CLIP STUDIO PAINT and the rest of the Smith Micro Graphics products have a new permanent home. They have moved to the place they belong, on our website. Home.
Poser Service Release 3 now supports the new render engine, SuperFly, in the render queue. Poser Pro owners can now harness the processor power of the computers of their networks for FireFly renders.