blog_header.png

Charles Taylor

Poser is the most complete 3D character design suite for the money. While other solutions may offer similar tools they come in the form of expensive plugins and by the time you've completed a working tool set you will have spent quite a bit. Even then, the plugins may not give as much power because they are aren't as tightly integrated as Poser's tools are.

Read More >

Topics: Insider, Featured Artists, News, Education, Poser, Digital Artists

The Latest on the NEW Poser Enhancements!

Posted by Charles Taylor on Oct 6, 2016 12:19:21 PM

The latest Poser 11 update is now available! Here are some high points of the Poser 11 Service Release 5 that are sure to make your Poser experience that much better:

Read More >

Topics: Insider, Other Graphics Software, Featured Artists, News, Education, Poser, Digital Artists

How To Make Beautiful Realistic Physical Materials in Poser

Posted by Charles Taylor on Sep 21, 2016 12:31:28 PM

Understanding the way Cycles material shaders are constructed can be a challenge. Fortunately, you don’t need to know how to build a physically based material shader to tap into the power of Poser's SuperFly render engine, physically based materials and the amazing renders that are possible thanks to the Physical Surface Root Node feature.

Read More >

Topics: Insider, Other Graphics Software, Featured Artists, News, Education, Poser, Digital Artists

Joint Control Props & Adaptive Rigging in Poser Pro 11

Posted by Charles Taylor on Jun 9, 2016 9:35:55 AM

The newest version of 3d character creation program, Poser Pro 11added lots of new features! One of the largest additions is Adaptive Rigging. Adaptive Rigging means that no matter how drastically you morph the shape of a figure, the rig can be automatically adapted to work with the new shape in a few clicks.

Read More >

Topics: Insider, Featured Artists, News, Education, Poser, Digital Artists

Quick Poser Tip: How to Use Multiple Graph Tools in Poser 11

Posted by Charles Taylor on May 31, 2016 10:20:59 AM

Poser's 3d animation tools are both powerful and easy to use. How can it be both, you might ask? Mostly, it's a cleverly designed user interface. The basic functions are obvious. This makes it easy for new users to jump right in and start experimenting.  As you need more power you can bring the power tools into play. There are actually 3 levels of animation tools in Poser.

Read More >

Topics: Insider, Featured Artists, News, Education, Poser, Digital Artists

Quick Poser Update: Poser 11 Service Release 4

Posted by Charles Taylor on May 23, 2016 10:01:02 AM

It's time for Poser Service Release 4!  As always our focus is hunting down high priority bugs. A common question was about how the new Physical Surface Root node handles Transparency. Many users found it confusing. When we originally designed it we tried to stick to Cycles standards. That meant transparency was reversed from the way the original Poser root uses transparency maps. To fix this we've added options to make it behave the "old" Poser way and the new "Cycles" way. You can now choose how transparency maps are processed.

Read More >

Topics: Insider, Featured Artists, News, Education, Poser, Digital Artists

Getting the Most From Poser Figures

Posted by Charles Taylor on May 13, 2016 6:00:00 PM

Poser comes with a huge library of ready to use free content. Even with that you may find you need something different as you try to tell your story. Fortunately you're not limited to just what comes with Poser. First you can tweak existing items almost endlessly. For example if you need several people in the same scene it looks a little funny if they all have the same face.

Read More >

Topics: Insider, Featured Artists, News, Education, Poser, Digital Artists

Harness the Power of Poser's SuperFly with Allegorithmic's Substance Painter

Posted by Charles Taylor on May 9, 2016 1:10:56 PM

Poser 11 introduced SuperFly, an integration of the Cycles engine from the Blender Foundation, a necessary upgrade as a 3d character creator program. We worked to make SuperFly as compatible as possible with existing Poser materials. That was just to make existing scenes easier to render in the new engine. To really harness the power we need Physically based materials too. So, what makes a material "physical"? Well, with SuperFly often times it's actually simplicity. SuperFly is a Physically based render engine. It knows how to make things look real. Most of the time we just need to let it do its job, the good old "less is more" idea. For example, to make metal all you need is the Physical Surface root node and to set the "metallic" dial to 1. Ta-da! Shiny metal! Of course, that's just the tip of the iceberg, (Hint: Use the glass material included with Poser 11 to make ice, just give it a blue tint).

Read More >

Topics: Insider, Other Graphics Software, Featured Artists, News, Education, Poser, Digital Artists

The Official Smith Micro Poser Forum is Here!

Posted by Charles Taylor on Apr 29, 2016 8:51:03 AM

We're proud to announce that the official community forums for Poser, CLIP STUDIO PAINT and the rest of the Smith Micro Graphics products have a new permanent home. They have moved to the place they belong, on our website. Home.

Read More >

Topics: Insider, Featured Artists, News, Education, Poser, Digital Artists

Poser Version 11.0.3 Now With CPU Mode Support

Posted by Charles Taylor on Apr 22, 2016 2:54:13 PM

Poser Service Release 3 now supports the new render engine, SuperFly, in the render queue. Poser Pro owners can now harness the processor power of the computers of their networks for FireFly renders.

Read More >

Topics: Insider, News, Education, Poser, Digital Artists

Subscribe To Blog

Connect with us Online

Facebook Twitter You Tube Instagram LinkedIn