Last month, I interviewed Diego Nargoli, Senior Graphic Designer here at Smith Micro Graphics, on where he gets his inspiration from. Diego was more than accommodating to give his viewpoints. He gave me so much information, that I couldn’t fit it all into one blog post! Diego had mentioned a list of where he gets his inspiration… Read More
On Content Paradise, PoserPhysics is one of our most popular Poser add-ons. Since rolling the product out a few years back, we’ve had numerous requests for an updated version. With the release of Poser 9 and Pro 2012 and the integration of wxPython, we got together with Paul Kinnane, the PoserPhysics developer to start planning a brand new version that would not only work with wxPython, but also in a 64bit environment.… Read More
Smith Micro is psyched and counting down for our annual appearance at San Diego Comic-Con 2012! Every year thousands descend upon San Diego, California for the biggest, geekiest convention in the world. At Comic-Con, not only will you see panels with big-name stars, exciting announcements, and comics and games galore, but you will also find real heroes! These people have the guts to dress up as their favorite characters, and traverse the con in capes, masks, and spandex. But really getting noticed means not only dressing up as Batman, Darth Vader, or Wonder Woman. To really get noticed you will need a unique costume. A costume that not only gets attention, but sets the bar for awesome.… Read More
The first set of Poser 101 training videos we posted in our blog went over so well, we’ve worked out a deal with Charles at Nerd3D to produce more of these. There’s something really comforting in Charles’ voice as he walks you through the buttons and dials and unravels the mystery of Poser features. The next three Poser basics videos cover a few areas that new users (and even a few old-timers) are always getting confused by.
In “Pose and Editing Tools 101”, Charles takes a tour through the various tools you’ll need to move body parts and full characters on the 3D stage. These tools are actually really simple to master, and are hands down (pun intended) one the first steps in getting Poser to open up for you. They’re great to understand so you can create your own 3D character poses and start creating cool 3D scenes.
It’s pretty obvious what “Poser Cameras 101” is about. If you guessed “Cameras” then you’re already well on your way to getting how these videos work. This short video talks about the kinds of cameras you can use in Poser, and how they are moved around in your scene. Ultimately, Poser Cameras are what you’ll use to take pictures or video of your scenes and characters.
Charles sheds a little light on your Poser scenes in “Poser Lighting 101”. He covers how Poser’s lights work, the types of lights you’ll use and how to get great results adding them into scenes. They are easy to control, and this video helps you make sense of which type to use, and when.
Trust me; if you watch these three, two-minute long videos, Poser is going to make a lot more sense to you. The layout can be intimidating at first. Admittedly, there are a lot of buttons in the interface, but by breaking it down into small, easy to digest chunks like Charles does, you’ll be a Poser expert in no time.… Read More
Poser has had solid support for the COLLADA digital asset exchange format for a number of years now (a beta plugin for Poser 7 was revealed at SIGGRAPH 2007), COLLADA support has been steadily improved since. Getting access to the incredibly rich world of Poser content from Photoshop has always been a prime use for this integration path.
Poser 9 and Poser Pro 2012 are about to take the next step in their soon-to-be-released service release 2 updater. Adobe just announced availability of a Photoshop CS6 public beta version, so we use the opportunity to show how both of these upcoming releases take integration to a new level.
The SR2 updater for Poser will enable export of bump and normal maps in Photoshop compatible fashion. We’ll grab Poser’s Dregon figure from the library (included with Poser 9 and Pro 2012), apply the Hunting Run pose, and export the result to COLLADA:
Then we’ll open the exported file in Photoshop CS6:
Full flexibility is retained during compositing, no need to re-render an image in Poser for changes to aspect ratio, camera angle or lighting.
There are a lot of reasons besides flexibility why you might want to take Poser 3D content into Photoshop CS – stereoscopic rendering is one of them. Here’s an anaglyph example:
For this image I was trying to mimic Dain Fagerholm’s amazing stereographic trick, but it’s obviously hard to get right:
Poser Pro 2012 with SR2 applied will be your best solution, but if you want to try this now (with no strings attached), grab the Poser 9 Trial version here, and the Photoshop CS6 public beta here. Let us know about your successful projects!
In our ongoing commitment to innovation in the world of 3D, the Poser engineering team has developed an advanced simulation technology that is breathtaking in its simplicity, yet dynamically moving as a potential new feature. We have drafted this as a paper for SIGGRAPH and are sharing it for your review and feedback before submission.
You can read the entire research paper here.… Read More
Today’s Post by Steve Cooper, Sr. Product Manager, Productivity and Graphics
Today’s Post is by Steve Cooper, Sr. Product Manager, Productivity and Graphics
We use “easy” everywhere. It’s in our marketing. It’s in our box copy, and on Poser Debut, it’s even in the tagline. But we realize that no matter how many times we say it, 3D isn’t always easy. In fact, for lots of new users, 3D software can be downright intimidating. … Read More
Today’s Post is Guest Written by Content Paradise Seller & Poser Developer DarkEdgeDesign.
The Developer Trade Secrets video tutorial series is about total education, anyone from the general hobbyist to the professional 3d content creator will walk away with quite a few new and essential tools in their utility belt; providing everyone the ability to make superior 3d art and content.… Read More
We want this blog to be about the fun of creating your own characters with cartoon software, or using 3D models to tell your digital story. Last month, the graphics web team decided we wanted to host a regular, but not very serious art contest in the blog to help liven things up around here. We just want to have fun creating art together, with a bunch of silly prizes and a silly theme where everyone who works with Poser, Manga Studio and Poser can join in together and make silly things.… Read More