We’re extremely pleased to help support the first ever Poser Expo | Runtime Live event which kicks off on March 22nd, 2013, with a keynote from Steve Cooper, Poser Product Manager. There are limited seats still available for the 3 day, online event. Runtime Live will host a series of 10 informative and interactive webinars featuring a collection of Poser experts sharing their desktops and techniques. This event will provide a deep exchange of expertise, helping Poser artists and fans alike improve their craft, with a blend of inspiration and information. Looking forward to seeing you in there! Register Now!
Witchblade co-creator and longtime Poser superstar Brian Haberlin, has just released Anomaly, an epic in proportion coffee table book, steeped in sci-fi fantasy themes with some extremely seductive augmented reality to help tell the story.
When Brian first demoed Anomaly to us at Comic-con in mid-2012 we were truly blown away. He starts out telling a little about a technologically advanced race that gets marooned on a planet where a virus destroys all their tools, forcing them to revert to their primitive side to survive. This is all very interesting, and then he breaks open the book. It’s glorious; impressive in both size and the volume and quality of artistically enhanced Poser illustrations.
But then he cranks it up a notch or ten when he breaks out an iPad 2 and points the tablet’s camera at a page of the book. On the tablet screen we see animated 3D jump off the page; warriors, robots, ships and solar systems. Each interacts when you click at them. An armed guard jabs his spear at you, a drone shoots and cracks the screen when it gets irritated enough, a virtual spider like creature finds a resting spot in the palm of your hand.
Anomaly delivers on the promise of augmented reality. Even experienced 3D pundits like Jon Peddie shard that Anomaly was the most impressive thing he’d seen at SIGGRAPH 2012 after Brian demoed it for him.
Today’s Post is by Steve Cooper – Poser Product Manager
On Content Paradise, PoserPhysics is one of our most popular Poser add-ons. Since rolling the product out a few years back, we’ve had numerous requests for an updated version. With the release of Poser 9 and Pro 2012 and the integration of wxPython, we got together with Paul Kinnane, the PoserPhysics developer to start planning a brand new version that would not only work with wxPython, but also in a 64bit environment.
Physics is a blast to experiment with in Poser, it’s entertaining and can have a great impact on animation you’re creating within Poser, both saving time and creating animation that would be incredibly challenging without the use of physical simulation.
We’re very pleased to be able to present PoserPhysics 2012 to our Poser 9 and Poser Pro 2012 users, available here on Content Paradise. PoserPhysics adds incredible value to Poser as an animation system and proves both the growing development commitment to Poser as a reliable product with plenty of longevity, and the viability of the Poser ecosystem to support the efforts of an enthusiastic third party provider. Poser’s trajectory is heading in the right direction, at a great pace. As the summer moves forward we’ll have more exciting third party development efforts to share.
But for today, I’d like to share a few really cool sample videos below. Additionally, we had the chance to chat briefly with Paul Kinnane about PoserPhysics. Here’s that interview.
SM: PoserPhysics 2012 has just been released. Tell us a bit about this new version.
Paul: I had a long-term project to get a 64 bit version of the original PhysicsPhysics application written for Poser Pro 2010. However when I heard that Poser 9/Poser Pro 2012 was going to use a newer version of python, that provided motivation to skip the 2010 version and jump straight to the 2012 compatible product. However there were some hurdles along the way, so it’s taken some time to get everything working well. Under the covers, PoserPhysics2012 uses an entirely new linkage system to the physics simulator, which is far more robust than the old system, and uses the latest version of the ODE physics engine. The new version of PoserPhysics also utilizes the wxPython interface, so it works more seamlessly with Poser, and there are some handy benefits, such as being able to cancel a simulation prior to it’s completion. I’ve had an opportunity to build in some other additional features which include being able to join props together to create more complex physics objects, adding friction, adjusting gravity, and significantly improving the performance and movement of ragdolls.
SM: That sounds great. How long have you been developing Poser content and scripts?
Paul: I originally started with skin shader scripts, and that was in 2004, and that original shader/script is still selling today. It was about 12 month later that the original version of PoserPhysics was released.
SM: What gave you the idea for PoserPhysics?
Paul: Prior to get involved in Poser, I was trying to write a game, using the Ogre 3d engine. As part of the game I needed a physics simulator, so I wrote (and included in the open source Ogre package) an ODE based rigid body physics simulator. Shortly after I was able to add a ragdoll plug-in to the simulator. But I got hooked on Poser before I had a chance to finish the game. However it didn’t take long to realize that the physics simulator from my game could have applications in Poser. Getting simply cube and sphere simulations working in Poser proved relatively simple, however dynamically building ragdolls from Poser figures proved an incredibly challenging task, but the end result is a physics system that’s probably easier to use than anything else available (for any 3d application).
SM: Interesting. What are you plans for PoserPhysics going forward?
Paul: Because of all the new features in the 2012 version, I am planning to do a number of tutorial videos to explain how to use some of the more advanced features. I also have a list of enhancements that I would like to investigate, such as catering for cylinders, enabling ball and hinge joints, and having some way of better controlling applying forces to objects. Hopefully these would be added as a service release.
Go ahead; knock yourself out with PoserPhysics 2012. It’s way more fun than a poke in the eye with a sharp stick.
Today’s Post by Steve Cooper, Sr. Product Manager, Productivity and Graphics
Image by Steve Cooper
After a long absence from the Poser content community, Gabriel “Blackhearted” Creed has been very busy. His most recent creation extends his popular GND (Girl Next Door) franchise into a new character called Anastasia. She is his first weight mapped figure and expands upon our Alyson 2 base figure (included with both Poser 9 and Poser Pro 2012) that most up to date Poser users currently have on their hard drives. Of course, if you haven’t yet upgraded your copy of Poser to version 9 or Pro 2012, you may just want to consider that move, for Anastasia’s sake.
Image by Retrodevil
One of the keys to any figure’s success in the Poser realm is supporting content, primarily hair and clothing. Anastasia is off to a great start with many practical and fantasy clothing items, plus reworks of hair to provide a perfect fit. Wardrobe Wizard, included with Poser 9 and Pro 2012, supports clothing rig transfers and refits with an inexpensive support file from PhilC, the creator of Wardrobe Wizard.
Anastasia is currently available at Renderosity; their store also recommends a selection of items that other users have added when picking up Anastasia. There are currently a number of pose sets, facial expressions, alternative variants of characters based on Anastasia, and of course, clothing and hair to fit the character.
Image by Nightsong
Reaction within the Poser community to Anastasia has been infectious, as not only have many users added Anastasia to their runtimes, but the project has proven just how much better bending Poser’s new weight map system can provide. Plus, the character creation tools found in Poser Pro 0212 have been empowering community teams to create weight map rigged characters with an enthusiasm that we haven’t seen in a mighty long time.
Personal creativity has hit an all-time high in the Poser eco-system, and we’re certain that Anastasia is the face that launched these thousand ships.
Today’s Post is by Steve Cooper, Sr. Product Manager, Productivity and Graphics
We use “easy” everywhere. It’s in our marketing. It’s in our box copy, and on Poser Debut, it’s even in the tagline. But we realize that no matter how many times we say it, 3D isn’t always easy. In fact, for lots of new users, 3D software can be downright intimidating.
3D software’s a genre of tools full of what can be foreign terms, a whole lexicon of features and phrases like rendering, rigging, morphs, transformations and translations. Poser is right there with all the others, because it’s powerful, it has all those feature names and 3D buzzwords to describe them. We’ve designed the tools to be simple and straightforward, but a lot of common 3D language we use can go right over the head of new users. Because of that language, it can take brand new user time to figure out how to create a Poser scene that’s populated with cool 3D characters, and then turn that scene into a picture or video.
You know who you are. You’re who this blog post is for and who these quick and painless videos were created for. If you can turn your computer on, browse Facebook, or send an email, you’ll be able to follow these three starter videos and “get” what Poser does.
The videos were created by our incredibly patient partner Charles Taylor, whose online name ‘nerd3D” still makes me smile, even after more than a dozen years. Charles puts on his primer teacher’s cap, with a gentle voice, and guides you through the basics of Poser.
Even if you’re one of our Poser power users, seeing Charles explain the basics is fantastic, because some time, somewhere, someone that knows nothing about 3D is going to ask you how Poser works. Charles will show you the way.
Today’s Post by Steve Cooper, Sr. Product Manager, Productivity and Graphics
When I find a Youtube channel like Auroratrek’s, I get a little giddy inside. It’s a scifi fan driven series of 3D animations, completely rendered in Poser. I don’t know Auroratrek personally, but if you do, please share how happy it makes me to see this compilation of personal story-telling. It’s what Poser is about. It’s why we create Poser. It’s what you should use if you want to let your inner creative passion run free. And you do find Poser unlocking something inside, let me know.
As shown in this image, the Poser Debut interface closely follows that of Poser 8, without the advanced feature rooms. In this scene Quick Start guide is shown, with the Basics tutorial content displayed.
Poser Product Manager Steve Cooper shares some thoughts on the upcoming release of Poser Debut:
Some good questions have surfaced out of a lively forum dialogue about our new Poser Debut offering. Experience says that a blog can be a better place to deliver answers, so it doesn’t get buried on page 6 of 20 and can always be linked to from any forum or social media outlet. So here goes.
We have a fantastic blueprint for success for Debut. Both our Manga Studio and Anime Studio product lines include entry level Debut offerings that have hit the mark in many ways. Both have drawn in abundant new users in complement to the advanced version users. Both products are very successful in impulse driven retail channels which require hard goods including Amazon, Best Buy and the Apple Store. Both offerings use inspiration and compelling, fundamental features to provide an affordable entry point into exciting new worlds (comic book creation and 2D animation). Both generate enthusiasm in a new casual customer that has likely never heard of the product before it. Both products also are a great launch pad to bring new users into the full versions, as those new users leverage their experiences and upgrade to the full version. Among my favorite, both are wonderful ways to introduce the product to young, aspiring creatives; in organized academic programs or for those wanting to self-teach.
Now that you see how we arrived at our strategy, here’s how we designed Debut to hit on those same points. We carefully chose a subset of Poser 8 features which we felt would provide a fulfilling experience for new users and make Debut simple to master. Once that basic feature set has been mastered, their experiences will be directly transferable to both Poser and Poser Pro if they decide they want more. We priced Debut at a sweet spot price point that has been proven to work in all the retail channels listed above. (By the way – free product doesn’t ever make it into those commercial channels). We’ve also setup an upgrade path for Debut users to transition into Poser and Poser Pro. To add academic value, we redesigned the in-app Project Guide and included a series of tutorial videos to teach both the basics of 3D and the basics of Poser. To help new users get started right away, Debut includes a paired down version of the Poser 8 content set – approximately 2GB of content. Debut contains 72 figures total, with Alyson and Ryan from the new family of Poser 8 figures and legacy figures from previous versions of Poser.
Differences between Poser and Poser Debut
I’ve created a detailed matrix that compares Debut to Poser and Poser Pro. Distilling that matrix down, Debut uses the new UI and Library of Poser 8, without the Face, Cloth, Hair, Set-up and Content rooms, with only basic material editing and without manual render setting controls or full python support.
Debut will open up scenes which include Advanced Content, but how it handles that content depends the content type. For more detail, I’ve also included the Advanced Content handling matrix below. The choices made in the handling method were guided by which tools were included in Debut and how much those advanced attributes would matter to the new users we designed Debut for. Simpler is better.
To directly answer questions concerning upgrades, Debut would not be a logical upgrade from Poser 5, 6 or 7. The Debut feature set is designed to meet the needs of the beginning Poser user and contains a reduced subset of Poser 8 features. If you already have experience with Poser from another version, we recommend that you upgrade to Poser 8 or Pro 2010.
Poser Debut’s intended audience are brand new users who might be a little intimidated by 3D, who have been inspired by games or movies to try out something new in 3D, to play, to enjoy, to dip their toe in the 3D graphics pool. If you’re a Poser fan, and have been thinking of turning friends or family or students onto Poser, Debut is great way to do so.
If Poser Debut can follow in the footsteps of Manga Studio and Anime Studio’s Debut products, then we’ll have a winner on our hands and a slew of bright eyed, enthusiastic new Poser fans in our midst.
Here’s a few more images of the Poser Debut product:
Poser Debut provides a simple material editor that permits basic changes to a material but for more advanced editing, encourages the use of Poser 8. Advanced material attributes and nodes are generally supported but not user editable. Clicking on the “i” will bring up the Learn More dialog.
To simplify the process of rendering a scene in Poser Debut, we’ve included the Auto Render Settings dialog.
When opening or loading an item or scene with Advanced Content, Poser Debut will display this dialog to identify to type of advanced content being loaded. How that content is handled is shown in the matrix. The user can click the “Don’t show this again” checkbox if they’d prefer to not see this dialog again. Clicking the “Learn More” button will open a browser in the Poser website to show the differences between Debut and the full versions of Poser.
Do you use Poser Pro 2010? Product Manager Steve Cooper and the software engineers would love your feedback in a short survey about it:
Please share a few minutes of your time participating in a short survey about Poser Pro 2010. Your answers to the questions will help us evaluate which areas of Poser Pro 2010 are most important to you. Your feedback is greatly appreciated and should only take 10-15 minutes of your time. Thank you for sharing your thoughts with us.