Color management is a constant challenge for digital artists. Good color management ensures the correct colors are displayed on both your monitor and on printed photos. In this interview, Benedikt Hartmann, a color management expert, explains how to do this:
Have you ever wondered how PC video games were made or how to turn an idea for a game into reality? Wonder no more! Indie game developer Neil Jones explains his formula for game creation success in this 'Video Game Creation for Beginners' blog series. He'll go step by step in detail on how he used video game software, Poser 11 from conception to creation. In this post he explains steps 3 and 4: 'Concept Art' and 'Poser and the Concept Stage'. For information on the first two steps, 'The Idea' and 'The Games Design Document' , check out our previous post 'Video Game Creation for Beginners: Steps 1&2'.
Have you ever wondered how PC video games were made or how to turn an idea for a game into reality? Wonder no more! Indie game developer Neil Jones explains his formula for game creation success in this 'Video Game Creation for Beginners' blog series. He'll go step by step in detail on how he used video game software, Poser 11 from conception to creation. In this post he explains the first two steps: 'The Idea' and 'The Games Design Document'.
There are many different factors that go into making your own video game, so it can be a task that often seems overwhelming. Here are 4 basic pieces of advice to break things down for budding game developers.
Increased competition and rising regulatory pressures are demanding that artists increase the efficiency of their production pipelines. If you are looking for ways to create your 3D art more efficiently, whether you are a freelancer or part of a large production team, time is money and you need the best technology to help you do that. Speed up your visual effects pipeline with these three quick steps using Poser!
We recently sat down with multi award-winning designer and 3D artist, Sophia Kyriacou. We asked her to tell us a bit about her experience working nearly 20 years for a top British broadcaster, how her work led her to start using and fall in love with Poser and where she's at now! Here is what she had to say:
The newest version of 3d character creation program, Poser Pro 11, added lots of new features! One of the largest additions is Adaptive Rigging. Adaptive Rigging means that no matter how drastically you morph the shape of a figure, the rig can be automatically adapted to work with the new shape in a few clicks.
Poser's 3d animation tools are both powerful and easy to use. How can it be both, you might ask? Mostly, it's a cleverly designed user interface. The basic functions are obvious. This makes it easy for new users to jump right in and start experimenting. As you need more power you can bring the power tools into play. There are actually 3 levels of animation tools in Poser.
Jump start your skills with the most comprehensive Poser learning resource ever released! Animator and Poser Artist, Steve Harms, shares his workflow secrets and guides your learning beginning with the Poser basics on the first lesson including navigating the user interface, locating tools, operating cameras and posing figures. You'll quickly move forward with intermediate skills while exploring the vast content library, setting up scenes and rendering your artwork. Before you know it you'll grasp advanced understanding of Poser's powerful features while delving into a thorough understanding of materials, lighting, rendering, animation and character customization.
It's time for Poser Service Release 4! As always our focus is hunting down high priority bugs. A common question was about how the new Physical Surface Root node handles Transparency. Many users found it confusing. When we originally designed it we tried to stick to Cycles standards. That meant transparency was reversed from the way the original Poser root uses transparency maps. To fix this we've added options to make it behave the "old" Poser way and the new "Cycles" way. You can now choose how transparency maps are processed.