Today’s Post is by Steve Cooper – Poser Product Manager
On Content Paradise, PoserPhysics is one of our most popular Poser add-ons. Since rolling the product out a few years back, we’ve had numerous requests for an updated version. With the release of Poser 9 and Pro 2012 and the integration of wxPython, we got together with Paul Kinnane, the PoserPhysics developer to start planning a brand new version that would not only work with wxPython, but also in a 64bit environment.
Physics is a blast to experiment with in Poser, it’s entertaining and can have a great impact on animation you’re creating within Poser, both saving time and creating animation that would be incredibly challenging without the use of physical simulation.
We’re very pleased to be able to present PoserPhysics 2012 to our Poser 9 and Poser Pro 2012 users, available here on Content Paradise. PoserPhysics adds incredible value to Poser as an animation system and proves both the growing development commitment to Poser as a reliable product with plenty of longevity, and the viability of the Poser ecosystem to support the efforts of an enthusiastic third party provider. Poser’s trajectory is heading in the right direction, at a great pace. As the summer moves forward we’ll have more exciting third party development efforts to share.
But for today, I’d like to share a few really cool sample videos below. Additionally, we had the chance to chat briefly with Paul Kinnane about PoserPhysics. Here’s that interview.
SM: PoserPhysics 2012 has just been released. Tell us a bit about this new version.
Paul: I had a long-term project to get a 64 bit version of the original PhysicsPhysics application written for Poser Pro 2010. However when I heard that Poser 9/Poser Pro 2012 was going to use a newer version of python, that provided motivation to skip the 2010 version and jump straight to the 2012 compatible product. However there were some hurdles along the way, so it’s taken some time to get everything working well. Under the covers, PoserPhysics2012 uses an entirely new linkage system to the physics simulator, which is far more robust than the old system, and uses the latest version of the ODE physics engine. The new version of PoserPhysics also utilizes the wxPython interface, so it works more seamlessly with Poser, and there are some handy benefits, such as being able to cancel a simulation prior to it’s completion. I’ve had an opportunity to build in some other additional features which include being able to join props together to create more complex physics objects, adding friction, adjusting gravity, and significantly improving the performance and movement of ragdolls.
SM: That sounds great. How long have you been developing Poser content and scripts?
Paul: I originally started with skin shader scripts, and that was in 2004, and that original shader/script is still selling today. It was about 12 month later that the original version of PoserPhysics was released.
SM: What gave you the idea for PoserPhysics?
Paul: Prior to get involved in Poser, I was trying to write a game, using the Ogre 3d engine. As part of the game I needed a physics simulator, so I wrote (and included in the open source Ogre package) an ODE based rigid body physics simulator. Shortly after I was able to add a ragdoll plug-in to the simulator. But I got hooked on Poser before I had a chance to finish the game. However it didn’t take long to realize that the physics simulator from my game could have applications in Poser. Getting simply cube and sphere simulations working in Poser proved relatively simple, however dynamically building ragdolls from Poser figures proved an incredibly challenging task, but the end result is a physics system that’s probably easier to use than anything else available (for any 3d application).
SM: Interesting. What are you plans for PoserPhysics going forward?
Paul: Because of all the new features in the 2012 version, I am planning to do a number of tutorial videos to explain how to use some of the more advanced features. I also have a list of enhancements that I would like to investigate, such as catering for cylinders, enabling ball and hinge joints, and having some way of better controlling applying forces to objects. Hopefully these would be added as a service release.
Go ahead; knock yourself out with PoserPhysics 2012. It’s way more fun than a poke in the eye with a sharp stick.
Ready to Buy? Get Exclusive Launch Pricing! Get PoserPhysics 2012 for only $29.99 through June 24th!