Smith Micro Graphics Software Blog

Featured Artist Spotlight: Vanessa Paugh

Posted by Kayla Cytron-Thaler on Jan 26, 2015 1:00:14 AM

Smith Micro is launching a series of weekly Featured Artists to promote skilled digital artists who use our software; Anime Studio, Poser, and Manga Studio aka Clip Studio Paint. These featured artists are also promoted on our Twitter page and a piece of their work will be shared on Twitter every day of their featured week. Thanks for reading. Enjoy!


Dr. Vanessa Paugh has been the chief Visioneer of Goddess Software since April 2003. Dr. Paugh currently lectures on iOS development at Collin College. She has an extensive educational background, comprised of a Doctor of Philosophy in Aesthetic Studies, a Masters of Fine Arts in Arts and Technology, a Masters of Science in Engineering and a Bachelors of Electrical Engineering. Formerly a senior system engineer at EDS for five years, Paugh worked with many companies in different capacities including First American Real Estate, Mary Kay Cosmetics, Lockheed at NASA and Westwave Communications.

AvatarWebsiteSelf Portrait of Vanessa Paugh

Did you always know you wanted to create games/apps?

When I was 8, I wanted to be a writer like Harriet the Spy. Since then, I have wanted to be an architect, a physicist, a philosopher, a graphic designer, a fashion designer, a programmer, an astronaut and a chemist. At 17, my father decided that I would be an engineer, so I majored in chemical engineering. Working in a chemistry lab is like cooking, only everything you made smells bad and most of it will kill you if you drink it. So, it didn't take long for me to switch to electrical engineering.

When I had my second child, I went back to school to be a writer. Web design was hot then, so I started taking web site design classes. I continued taking classes in grad school for arts and technology, with a focus on game design and development. What I love about being a game developer is that it requires all the things I wanted to be. Except chemistry, which works fine for me.


How has Poser Game Dev helped you?

Poser Pro Game Dev makes my images more realistic and allows me to more easily modify them. In the past, I spent a great deal of time hand-drawing models and clothes.

Poser Pro Game Dev allows me to do rough mock ups in minutes, getting the lighting and perspectives on point. When I use Poser Pro Game Dev I am always confident that the proportions and shading will be realistic. Poser Pro Game Dev has helped me transition from simple interactive projects to games because it has allowed me to focus on modifying meshes and textures, rather than creating characters from scratch. Moreover, it has allowed me to generate animations quickly. Poser Pro Game Dev also allows me to create single mesh characters.

ClosetsAndConnections1Could you have created your apps without Poser Pro Game Dev?

iGown and Pride And Prejudice RPG each have hundreds of images of clothes that I generated using Poser Pro Game Dev. It would have taken too long to try to draw each one by hand. The interactive projects I created before I used Poser didn't have as many clothing items because there wasn't enough time to make them. Closets And Connections has a realistic animated player character, which was created using images I generated using the Poser Walk Designer. Poser is essential to my process.

There are three Poser Pro Game Dev tools that make it easy for me to create games. My favorite is the Fitting Room. I used to be stuck in Photoshop for days trying to get the pieces of an outfit to fit properly. The Walk Designer has always been a great. Another feature that is essential to my projects is the ability to create custom cameras.


What do you hope to create next with Poser Pro Game Dev?

I just finished generating over 4,000 images of clothes and characters for an update to Closets And Connections, which are due out this spring. I also started the proof of concept work on the Unity update to Pride And Prejudice RPG, due out next year. The ability to selectively reduce polygons and import walk animations directly into Unity is essential to that effort. I have been waiting for these features for years and Poser Pro Game Dev has allowed me to use these tools.

You can find more about Dr. Vanessa Paugh by visiting

You can also find her apps on iTunes store: iGown, Closets and Connections & Pride And Prejudice RPG

Topics: Featured Artists

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