Smith Micro Graphics Software Blog

4 Things to Consider When Learning How to Create a Video Game

Posted by Emmy Rey on Jul 18, 2016 12:09:55 PM

There are many different factors that go into making your own video game, so it can be a task that often seems overwhelming. Here are 4 basic pieces of advice to break things down for budding game developers.

Step 1: It takes some time.

If you are in a rush, maybe take a step back. The creation process is pretty involved so you want to be able to allow for ample time. Take some time to plan your strategy out before you begin. Come up with a story board maybe, it helps to be organized.

Step 2: Decide on a game engine.

There are quite a few out there when considering game engines. Do your research and choose what's best for you. Unreal, Unity, Cry Engine, etc. are all powerful and have their own requirements and workflows, so it’s important to know what strengths and limitations come with your engine of choice, to best optimize your content for it. Again, good planning is key.

Monster Mingle created in the Unity game engine

The making of the game Monster Mingle created with Anime Studio in Unity.

Step 3: Work in chunks.

For example, say you’re exporting animations, you’ll likely want to work in small chunks. This will not only allow you to be more focused, but possibly result in more fluid looking animation. Doing this you’ll also potentially spend less time cleaning up frames, thus allowing for more time spent on other areas of your pipeline.  

Step 4: Find the right tool for your needs.

Creating a video game will require you to have many different tools in your tool belt. Exactly which tools, is dependent on what production look you want to achieve and where your strengths and weaknesses lie. Poser for example, is a great tool for those game creators not skilled at the modeling side of the process. Using Poser can help to speed this particular process up. The large amount of figures and props available, coupled with Poser Pro’s ability to combine those objects into lower res models that can be used for in game assets or cinematic content, allows you to create content and export it to your game engine via FBX or Collada. 

screenshot of Collada Export

Screenshot of how to export from Poser using Collada.

Ultimately, what works best for you is based on your needs or the needs of your team, but finding the right tools to help you stay organized and efficient is paramount.

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Topics: Insider, Other Graphics Software, Featured Artists, News, Education, Poser, Digital Artists

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