Originally published by Charles Taylor in September 2016, we have had several questions about Cycles lately and thought it might be a good time to remind Poser users of this blog.
Understanding the way Cycles Material Shaders are constructed can be a challenge. Fortunately, you don’t need to know how to build a physically based material shader to tap into the power of Poser's SuperFly render engine, physically based materials, and the amazing renders that are possible with the Physical Surface Root Node feature.
Poser's Physical Surface Root Node is an easy way to make brilliant physically based materials. You can create an amazing variety of materials using only the Physical Surface Root. In a previous webinar, we covered the Physical Root Node in depth.
Let’s say you want to create a kitchen scene featuring serving ware, like a jade bowl for instance. It turns out that creating jade is rather easy. The "trick" is to use the sub-surface scatter built into the Physical Surface Node.
I added a 3D Marble procedural texture to the bowl in the image below. The rest of the materials only use the settings built right into the Physical Surface Node. It really is that simple to create realistic materials for SuperFly with the Physical Surface Node!
Rendering textures on your materials is easy using the Physical Surface Root Node in Poser
Another feature of the Physical Surface is its ability to connect with legacy FireFly Shader Nodes or the Cycles Native Nodes. In the jade material above, I have a legacy FireFly "Marble" Node connected, which can also be a Cycles Node. You can even mix and match Cycles Shader Nodes and FireFly Shader Nodes. We trust this gives you an easier introduction to the way Cycles Native Nodes work!